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Lets be honest, first impressions are wow a new and improved runescape! but after watching some videos or playing for 10 minutes you realise it's not.

Albion Online Forced PvP

Hey, before you read further please keep in mind these are my opinions.

 

Lets be honest, first impressions are wow a new and improved runescape! but after watching some videos or playing for 10 minutes you realise it's not.

 

The game is brilliant until now. I liked the gathering, the crafting, the building, the leveling, hell even the farming. Resources are a little tedious though, having to start from tier 1 to tier 2 to tier 3 etc instead of just making tier 3 from the tier 3 resource. And farms take way to long to produce a crop.

 

But I've now just realised that I'm forced to do PvP to progress higher than tier 6? What on earth was the thinking behind that? Or was the intention to have a PvP game where that's all there is, and severely limit the target market of players.

 

I hate PvP and it isn't fun (pvp in my opinion belongs in FPS and MOBA's), especially when the PvP isn't 1 on 1, it's who has the biggest best equipped group usually wins which clearly is the intention with the red zones and higher.

 

So how am I supposed to progress to the max tier, including gathering so I'm excluding the AH, when I have no desire at all to even duel someone never mind PvP?

 

If I were to go try and gather in a red zone to get the materials needed to progress, I'd eventually die to a player and lose all my gear, oh what fun that would be.

 

This game would be sweet if PvP was just something you could do in limited zones so the people that actually like dying and losing all of their gear when that happens can go do PvP. And the people like me who have no interest at all in PvP can go gather, farm, and craft until their hearts are content.

 

Albion Online Forced PvP

 

Since this is a suggestion board; have 2 servers, 1 with PvP as is and another server with PvP limited to a small number of zones.

 

The PvE server could be filled with dangerous monsters or something to replace the dangers of players and the higher tier resources wouldn't be hidden behind a frustrating wall of forced PvP.

 

The people who wanted to do PvP on the server would also use the weapons/armor etc on the AH which would keep the market spinning.

 

Or if you're dead set on having 1 server then make another continent completely cut off from the other continent for the PvE idea.

 

*afterthought* You could also limit tiers I guess for each zone, in order to attack a player you have to be wearing the tier that matches the zone, at least this would stop high level people ganking lower level people. It wouldn't stop 10 people ganking the individual player though.

 

Now obviously there's going to be a lot of people that enjoy it at is, and I'm sure the game is going to be pretty successful but there's got to be more people that are like me and just love gathering, crafting and making money and don't like PvP. So unless the people that are like me are catered for (for lack of a better word/phrase) then the player base isn't going to be anywhere near what it could be. I don't know what sort of percentage of people that would agree with me make up but it's not going to be a insignificant number especially when you consider the total possible size of the player base.

 

Honestly, until this game changes (if it even does) I'm not recommending any of my friends (they're the same as me) to play it (I'll happily recommend them to play if it does). I know I'm just 1 person and my few friends don't compare to the bulk of players but I can't be alone in thinking this and many many others will be put off entirely just as I have.

 

And yes before anyone says it, I obviously have 2 options as is: Stay at tier 6 and pretend it's endgame or stop playing entirely.

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