The Leading Albion Online Silver & AO Gold Seller - AOSilver.com!

We are so happy that Albion was released in last month, is this game perfect now? Of course not, there is still a long way for Albion Online, we can ignore some issues, which is the gradation of risk for reward. I think we have three problems here. Let me elaborate

Albion Online: Three Main Problems in Red/Blue/Yellow/Black Zones

We are so happy that Albion was released in last month, is this game perfect now? Of course not, there is still a long way for Albion Online, we can ignore some issues, which is the gradation of risk for reward. I think we have three problems here. Let me elaborate.

 

Albion Online: Three Main Problems in Red/Blue/Yellow/Black Zones

 

-Problem A: Blue Zone is supposed to be lowest risk, lowest reward. Yet, one of the latest patches has seen all the node cooldowns halved in blue zones. It shouldn't be, as it is inundating the market with cheaper goods. It's making blue zones into lowest risk, moderate reward.

 

-Problem B: Red Zone is supposed to be high risk, high albion online silver reward. Yet, several factors (3s dismount rule, skulls on mini-map, extremely punishing reputation system) compound to make it low risk, high reward. It used to be that you'd have roving groups of reds (PvP flagged people) with different types of gear trying to kill people. Nowadays, the only flagged people you catch are people with double-bladed staff // claws because it's the only way they can catch their prey AND have a chance to escape the Blue Vulture Zerg. Spend any amount of time in Creag Morr, for example, and you will see what I mean. Anytime a skull pops on the mini-map, a good dozen blue guys just converge on that position. They're not trying to PvP. They're just trying to get scraps or jump on one or two "gankers". See, the issue here is that it has forced the gankers to go into a niche, making it more dangerous for players such as yourself (solo players) who will get jumped and have virtually no chance of escaping, while making it impossible for said gankers (who have to specialize in shitty weapons) to do anything but gank. In turn, it has attracted a new breed of player: the blue vulture, who risks nothing. All in all, it's making red zones a mockery of what they're supposed to be.

 

-Problem C: Given that Red Zones are extremely easy to go through and profit from because of Low Risk, High Reward, it has left us with pointless Yellow Zones who serve no purpose. It's squeezed in between moderate reward Blue Zones with no risk and higher reward red zones with little risk.

 

Ideally, we should have this system:

Blue Zone: Lowest Risk, Lowest Reward.

Yellow Zone: Moderate Risk, Moderate Reward.

Red Zone: High Risk, High Reward

Black Zone: Highest Risk, Highest Reward.

 

I personally think we need to do away with skulls on the mini-map, unless you happen to be close by (say 100m). It'd still warn close-by players that something nefarious just happened, but wouldn't warn entire zergs. I think Blue Zones should be back to regular cooldowns on nodes. I think the 3s dismount rule should be reduced to 2s, maybe 2.5s and that the reputation system needs to be reworked entirely. It shouldn't take 12 hours of dungeon farming to regain the reputation lost by killing a handful of guys. Also, negative reputation shouldn't prevent one from going to Red Zones or Expeditions. Blue/Yellow? Sure. But Red is supposed to be dangerous. 

 

Red Zones is really dangerous place for the single player like me, so I want to join a group to against other guild. I would make blue zones less appealing for carebear gatherers and thus bring back a sense of purpose to Yellow Zones.

Related News
27
Jul

Albion Online: the Dev Silence RIP

As you probably know (thos who doesn't now you will) I played Albion for quite some time and I quite enjoyed it.

05
Jul

Albion Online PvP: Law's of the Jungle

To all of you complaining about Ganking / Balance and unfair PvP. Please read the Laws of the Jungle!

13
Sep

AOSilver Introduces The Latest Albion Online Gold Games

Players looking to buy Albion Online Gold can visit the Internet gaming exchange wherein they will get the widest options on the action & strategy games.

17
Jun

Albion Online GvG - small scale, intro for new players/groups

I can say that I love the GvG system and concept put forth in Albion. It gives a guaranteed match-up against a similar number of players fighting for a meaningful objective.

19
Apr

Albion Online Daggers - the Hidden Weapon

Do you have any ideas about Albion Online Daggers, the hidden weapon in the game. I have spent a lot of time on daggers, I want to get more advantages among all gamers, and I did it! So I want to share my daggers experience with you.

25
Jul

Albion Online: Holy Grail of Ideas

This should be added so people get something from leveling a destiny other than just going further into that destiny.

Leave A Reply

Albion Online Top News

20
May

Albion Online: Upcoming Outlands Update & Possible Influence

Hi, guys, I'm MichaxlT, the columnist of AOSilver, so happy to be here, I believe most of you have already seen the Albion Development Recap (May 19), knowing that some upcoming improvements will add to Outlands!

23
Apr

Some Tips to Have More Fun Expeditions in Albion

Hi, guys, I am the editor of AOSilver, I want to share some tips for Albion expeditions system, after I have expericened some new expeditions

15
Apr

Albion Online Zerg Healing Guide

So this time AOSilver will tell you some useful tips about the zerg healing, with this guide, you guys will understand the zerg healing more deeply