The Leading Albion Online Silver & AO Gold Seller - AOSilver.com!

We are so happy that Albion was released in last month, is this game perfect now? Of course not, there is still a long way for Albion Online, we can ignore some issues, which is the gradation of risk for reward. I think we have three problems here. Let me elaborate

Albion Online: Three Main Problems in Red/Blue/Yellow/Black Zones

We are so happy that Albion was released in last month, is this game perfect now? Of course not, there is still a long way for Albion Online, we can ignore some issues, which is the gradation of risk for reward. I think we have three problems here. Let me elaborate.

 

Albion Online: Three Main Problems in Red/Blue/Yellow/Black Zones

 

-Problem A: Blue Zone is supposed to be lowest risk, lowest reward. Yet, one of the latest patches has seen all the node cooldowns halved in blue zones. It shouldn't be, as it is inundating the market with cheaper goods. It's making blue zones into lowest risk, moderate reward.

 

-Problem B: Red Zone is supposed to be high risk, high albion online silver reward. Yet, several factors (3s dismount rule, skulls on mini-map, extremely punishing reputation system) compound to make it low risk, high reward. It used to be that you'd have roving groups of reds (PvP flagged people) with different types of gear trying to kill people. Nowadays, the only flagged people you catch are people with double-bladed staff // claws because it's the only way they can catch their prey AND have a chance to escape the Blue Vulture Zerg. Spend any amount of time in Creag Morr, for example, and you will see what I mean. Anytime a skull pops on the mini-map, a good dozen blue guys just converge on that position. They're not trying to PvP. They're just trying to get scraps or jump on one or two "gankers". See, the issue here is that it has forced the gankers to go into a niche, making it more dangerous for players such as yourself (solo players) who will get jumped and have virtually no chance of escaping, while making it impossible for said gankers (who have to specialize in shitty weapons) to do anything but gank. In turn, it has attracted a new breed of player: the blue vulture, who risks nothing. All in all, it's making red zones a mockery of what they're supposed to be.

 

-Problem C: Given that Red Zones are extremely easy to go through and profit from because of Low Risk, High Reward, it has left us with pointless Yellow Zones who serve no purpose. It's squeezed in between moderate reward Blue Zones with no risk and higher reward red zones with little risk.

 

Ideally, we should have this system:

Blue Zone: Lowest Risk, Lowest Reward.

Yellow Zone: Moderate Risk, Moderate Reward.

Red Zone: High Risk, High Reward

Black Zone: Highest Risk, Highest Reward.

 

I personally think we need to do away with skulls on the mini-map, unless you happen to be close by (say 100m). It'd still warn close-by players that something nefarious just happened, but wouldn't warn entire zergs. I think Blue Zones should be back to regular cooldowns on nodes. I think the 3s dismount rule should be reduced to 2s, maybe 2.5s and that the reputation system needs to be reworked entirely. It shouldn't take 12 hours of dungeon farming to regain the reputation lost by killing a handful of guys. Also, negative reputation shouldn't prevent one from going to Red Zones or Expeditions. Blue/Yellow? Sure. But Red is supposed to be dangerous. 

 

Red Zones is really dangerous place for the single player like me, so I want to join a group to against other guild. I would make blue zones less appealing for carebear gatherers and thus bring back a sense of purpose to Yellow Zones.

Related News
17
Dec

Albion Online Hyperinflation

You got a flat tire with your car, so you stop in a village. The locals want to sell you a tire for 1000 000 zimbabwan dollars (10 euro worth).

05
Aug

Albion Online: the Best MMO Game I Ever Played

Albion has many issues, but one strikes me more than any other. As a working person I don't really have much time to spend on games, because I need to work, and I also have a family.

23
Aug

Albion Online Farmer Guides

Although I am guessing the goal wasn't to make farming harder, the following things inadvertently made farming and feeding buildings more difficult (and less fun) in this beta...

01
Nov

Gamers Will Be Happy To Buy Albion Online Silver From Trusted Online Store AOSilver.Com

AOSilver.com is one of the speediest and unfailing Albion Online currency suppliers in the market place.

15
Jul

Buy Cheap Albion Online Silver From Reliable Online Store At AOSilver

Good news to all gamers - AOSilver has now simplified the process of buying cheap Albion Online silver which is the game currency to play the Albion Online.

01
May

Some Thoughts of Albion Online PvP and PvE

One could always use the theory, that PvP is a pretty simplistic and boring activity for people, who need a valve to release pressure and "beat" someone else to feel good

Leave A Reply

Albion Online Top News

20
May

Albion Online: Upcoming Outlands Update & Possible Influence

Hi, guys, I'm MichaxlT, the columnist of AOSilver, so happy to be here, I believe most of you have already seen the Albion Development Recap (May 19), knowing that some upcoming improvements will add to Outlands!

23
Apr

Some Tips to Have More Fun Expeditions in Albion

Hi, guys, I am the editor of AOSilver, I want to share some tips for Albion expeditions system, after I have expericened some new expeditions

15
Apr

Albion Online Zerg Healing Guide

So this time AOSilver will tell you some useful tips about the zerg healing, with this guide, you guys will understand the zerg healing more deeply