The Leading Albion Online Silver & AO Gold Seller -!

We are so happy that Albion was released in last month, is this game perfect now? Of course not, there is still a long way for Albion Online, we can ignore some issues, which is the gradation of risk for reward. I think we have three problems here. Let me elaborate

Albion Online: Three Main Problems in Red/Blue/Yellow/Black Zones

We are so happy that Albion was released in last month, is this game perfect now? Of course not, there is still a long way for Albion Online, we can ignore some issues, which is the gradation of risk for reward. I think we have three problems here. Let me elaborate.


Albion Online: Three Main Problems in Red/Blue/Yellow/Black Zones


-Problem A: Blue Zone is supposed to be lowest risk, lowest reward. Yet, one of the latest patches has seen all the node cooldowns halved in blue zones. It shouldn't be, as it is inundating the market with cheaper goods. It's making blue zones into lowest risk, moderate reward.


-Problem B: Red Zone is supposed to be high risk, high albion online silver reward. Yet, several factors (3s dismount rule, skulls on mini-map, extremely punishing reputation system) compound to make it low risk, high reward. It used to be that you'd have roving groups of reds (PvP flagged people) with different types of gear trying to kill people. Nowadays, the only flagged people you catch are people with double-bladed staff // claws because it's the only way they can catch their prey AND have a chance to escape the Blue Vulture Zerg. Spend any amount of time in Creag Morr, for example, and you will see what I mean. Anytime a skull pops on the mini-map, a good dozen blue guys just converge on that position. They're not trying to PvP. They're just trying to get scraps or jump on one or two "gankers". See, the issue here is that it has forced the gankers to go into a niche, making it more dangerous for players such as yourself (solo players) who will get jumped and have virtually no chance of escaping, while making it impossible for said gankers (who have to specialize in shitty weapons) to do anything but gank. In turn, it has attracted a new breed of player: the blue vulture, who risks nothing. All in all, it's making red zones a mockery of what they're supposed to be.


-Problem C: Given that Red Zones are extremely easy to go through and profit from because of Low Risk, High Reward, it has left us with pointless Yellow Zones who serve no purpose. It's squeezed in between moderate reward Blue Zones with no risk and higher reward red zones with little risk.


Ideally, we should have this system:

Blue Zone: Lowest Risk, Lowest Reward.

Yellow Zone: Moderate Risk, Moderate Reward.

Red Zone: High Risk, High Reward

Black Zone: Highest Risk, Highest Reward.


I personally think we need to do away with skulls on the mini-map, unless you happen to be close by (say 100m). It'd still warn close-by players that something nefarious just happened, but wouldn't warn entire zergs. I think Blue Zones should be back to regular cooldowns on nodes. I think the 3s dismount rule should be reduced to 2s, maybe 2.5s and that the reputation system needs to be reworked entirely. It shouldn't take 12 hours of dungeon farming to regain the reputation lost by killing a handful of guys. Also, negative reputation shouldn't prevent one from going to Red Zones or Expeditions. Blue/Yellow? Sure. But Red is supposed to be dangerous. 


Red Zones is really dangerous place for the single player like me, so I want to join a group to against other guild. I would make blue zones less appealing for carebear gatherers and thus bring back a sense of purpose to Yellow Zones.

Related News

Why choose to buy albion online silver with 3% off code"AOSILVER"

With more and more Albion players choosing as their first choice to buy Albion Online silver, you might want to ask why ?


Why is Your First Choice for Albion Online Silver

We are a professional company with 3 years experience in selling online games product, is our top-class site specialized in Albion Online.


Is Albion OnlIne Escape Machanics Logical?

Hey guys, how do you think of the Escape Machanics in Albion Online? You know, Population is very important, but some players are going to leave Albion, and Escape Machanics was identified as a significant cause, is there any of your friends abandon the game now? And is it so hard to reach T7? What's the feeling of T7?


Albion Online: Changes for an Exciting Launch

I've been hopping around the forums since this beta started, been over a year since I last played prior.


Albion Online: Make Gathering a Small Group Activity

I have played Albion for a long time and I have some suggestions for the game, I think this would help improve the game and activity out in the world


Some Albion Online FAQs For New Beginners

Whatever to a newbie or veteran of Albion Online, they always to get more tips and important informations about the game, if you are one of them, you've come to the right place, some general faqs below will help you a lot!

Leave A Reply

Albion Online Top News


Albion Online: Upcoming Outlands Update & Possible Influence

Hi, guys, I'm MichaxlT, the columnist of AOSilver, so happy to be here, I believe most of you have already seen the Albion Development Recap (May 19), knowing that some upcoming improvements will add to Outlands!


Some Tips to Have More Fun Expeditions in Albion

Hi, guys, I am the editor of AOSilver, I want to share some tips for Albion expeditions system, after I have expericened some new expeditions


Albion Online Zerg Healing Guide

So this time AOSilver will tell you some useful tips about the zerg healing, with this guide, you guys will understand the zerg healing more deeply