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Welcome to aosilver time, it's another day we are here to talk about Albion Online, the game we love forever. We always want to get more loots in game, but it's noty so easy, because full loot is a major design flaw, and I think there should be some balance.

Albion Online Loot: There Certainly Should Be A Balance

Welcome to aosilver time, it's another day we are here to talk about Albion Online, the game we love forever. We always want to get more loots in game, but it's noty so easy, because full loot is a major design flaw, and I think there should be some balance. 

 

The player base slowly dwindled there on after as they catered to the people who had the most voices for subs. The problem is that while the vocal minority who wanted the pvp existed, once they were removed it affected the game entirely. So the people who wanted freedom from being looted got their albion silver rewarding and unknowingly killed the game in the long run. The safety made way for griefers who could hide behind the rule sets. Those same griefers would get trashed in the old rule sets so it had a limiting factor to some degree. They removed that limiting factor and ushered in waves of those types as a result. 

 

Changing the entire game's landscape (because Trammel killed Felucca) ended up only being a short term gain, the masses wanted what they wanted until they realized what they wanted was not in their own best interest in the long run. Better games already did what they wanted, and the developers of UO especially after selling to EA, could not keep up with the rival games on the market. 

 

Albion Online Loot: There Certainly Should Be A Balance

 

The small vocal majority as you called it, were enough people to populate several free servers on UO, Defiance, UOGamers Hybrid, IPY, etc all had huge player bases, some of which that sustained for years, in fact the only reason i'm even here is the action finally dried up. 

 

Not everyone is a hardcore pvp'er, and not even all the hardcore are mindless zergs. Plenty of people in UO would kill you in a fair fight, sit out on the sideline while you fought their friend etc. Res you when you died and let you loot yourself and be on their way. There was a lot of honorable combat, and a lot of zerging, it happens. The point i'm trying to make is, the risk and thrill of victory is what most games lack. Losing your stuff sucks, but the potential to lose your stuff is amazing. It gives you a feeling of actual suspense when the unknown occurs. Think of how lackluster encounters become when there is no risk of death. Oh it's a wipe, well reset and start over, rinse repeat till you win. Like i said above, other games do that better.

 

Some people harass crafters because they like to grief, other people want that crafter to arm up in his pvp and gathering gear and come back and fight. Or they want them to bring friends. I don't know albion's pvp scene yet, just getting into the tier 4 stuff now so i'll likely be finding out soon, but the vocal minority you speak of, is actually a lot of people wanting to recapture some of the old feelings that games like UO gave them. 

 

There certainly should be a balance, but there has to be a trade off of some sort, death has to have meaning. It most games it doesn't, maybe this game is too far to one side. And i'm sure the system has many flaws, but you need a real balance with good trade offs for both sides. UO tried to get people to go back to Fel by making the incentive better, more resources etc, but it was never enough, no one bothered and the PK's had no where to go and usually went to different games. 

 

I don't know how it goes here, again i'm still new, but what made it work in UO so well was that the best gear had an advantage but better skill could potentially overcome better gear, so you didn't have to spend your entire day gearing up, you could spend the majority of your time doing what you liked the most. For some people that was dungeon crawling, some it was dueling, some it was ganking, some it was pvp, some it was crafting. 

 

To be honest, you really don't need to spend a lot of time to do something you'd like not do in Albion Online, in order to get some full loots you want. I think this game need more balance in full loot dropping. We will always see a better Albion Online, because we are all making progress!

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