The Leading Albion Online Silver & AO Gold Seller - AOSilver.com!

With "The King" expanding his realm to Albion, a far away land far from his Kingdom, his rule, his law and influence.

Albion Online Player Built and Controlled Cities

I came up with an idea however I would like some feedback on it!

 

With "The King" expanding his realm to Albion, a far away land far from his Kingdom, his rule, his law and influence. New land to be discovered is bountiful in Albion and all you really need to form a Kingdom is a flag and some other things but the flag is most important. How about making Guilds sort of pseudo upstart fledgling Kingdoms. This would allow for Guild structures to be headed by a King with the following monarchical hierarchy such as Dukes/Counts/Lords etc. And that brings me to my thread topic.

 

Every King/Queen should have a castle to defend his/her land and his/her people. Castles could be built similar to current building system except with walls and stuff. Guilds can spend recources to upgrade specific parts of the castle for instance the walls for better defence. Watch towers to give some vision over the territory that the Castle is built in. A barracks to spawn npc's similar to the current NPC castle system. A Royal Treasury building to store some of the Guilds coin which can be raided in real time by other guilds. Castles can have gates like the current npc castles. Players could possibly build siege equipment to knock down a wall over time or perhaps build ladders or a siege tower. (Ofcourse taking a lot of time to allow the Defenders to rally and not be raided when offline etc). It would be a great feature I feel. True walls instead of the current invisible/red wall things.

 

Albion Online Player Built and Controlled Cities

 

With Castle being a very defensive and military option, Guilds can opt to build a Town which can be completely open to players. The Owning Guild/Kingdom would be responsible for the defense of the towns patrons and its goods. Towns could have a market place, blacksmith, hunters lodge, tavern etc which are focused on bringing in income. This would however only work if the Player/Guild towns were the only towns in the game or if they gave huge bonuses compared to the "Safe Cities" under the King's control such as Queens. Guilds would need to defend and police their city from raiders to protect traders coming and going as well as pouring money in to their town/city to increase the level of the buildings in hopes of bring in more customers and patrons. Raids could be a new system for instance a group of say minimum size 10-20 could declare a raid on a city but couldnt enter or attack it for perhaps 30 minutes to an hour allowing for a defense to be set up.

 

For this to work it would probably require a big overhaul of the current building system and ultimately make it harder and require many more recources to build things but in return they should give rewards to those who endeavor with them.

 

Hopefully I made some sense.

Related News
29
Apr

Albion Online Curse Staff QoL & Suggestions

I'm going to talk about the demonic staff and it's e-ability this time. For starter I'll like to showcase what the current curse staff line is all about.

18
Feb

How to Use the Artifact in Albion Online

If I am a double-dagger player, and I know that I will not need to level the single-dagger or claws any time soon

03
Jun

Albion Online: Are Horses Broken?

Hi, Albion Online fans, I am Dalby, the Guest Writer of AOSilver.com, this time we are going to talk about the Horse Balance in game, some players believe that Horse are already broken, and request Sandbox Interactive to fix it!

04
Jun

Albion Online Forced PvP

Lets be honest, first impressions are wow a new and improved runescape! but after watching some videos or playing for 10 minutes you realise it's not.

17
Aug

Albion Online Silver Inflation

So, normally I just assume the currency is going to inflate as virtually every action in an mmo generates gold. Hence, there needs to be gold sinks.

26
Jul

Albion Online: Guild Vs Guild Warfare

If you own a Territory and your guild loses members to the point where you cannot afford the territory, you will not lose the territory.

Leave A Reply

Albion Online Top News

20
May

Albion Online: Upcoming Outlands Update & Possible Influence

Hi, guys, I'm MichaxlT, the columnist of AOSilver, so happy to be here, I believe most of you have already seen the Albion Development Recap (May 19), knowing that some upcoming improvements will add to Outlands!

23
Apr

Some Tips to Have More Fun Expeditions in Albion

Hi, guys, I am the editor of AOSilver, I want to share some tips for Albion expeditions system, after I have expericened some new expeditions

15
Apr

Albion Online Zerg Healing Guide

So this time AOSilver will tell you some useful tips about the zerg healing, with this guide, you guys will understand the zerg healing more deeply