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Hi guys, do you find some bad changes in Albion Online now? I sincerely hope the Flash Heal changes don't go live. 50% increased mana usage, no mana return from stacks, all hese would not be good news to all Albion players, changes is already here, we are required to adapt these horrible heal changes, not just complaining.

Horrible Heal Changes in Albion Online

Hi guys, do you find some bad changes in Albion Online now?  I sincerely hope the Flash Heal changes don't go live. 50% increased mana usage, no mana return from stacks, no healing bonus from stacks and a flat healing reduction on all healing spells, which will cost more Albion Online silver, All these would not be good news to all Albion players, changes is already here, we are required to adapt these horrible heal changes, not just complaining.

 

In this game there is not that much healers, as in other MMO's, but with this change you made healers just dying very much in most of point, first thing is that the cost of healers EQ isn't that low(this is the thing that was in the past, maybe will change with this killing-healers update), and the second thing is that you make healers count less!

 

Horrible Heal Changes in Albion Online

 

Second thing that I would like every one to focus on, is the over powered of spears, they are just doing crazy amount of damage, and devs just make them in one point even better! (see the upcoming patch note)

 

The third and last thing is the change about Arcane Armory staffs - you just make them doing better in point of DPS Arcane, but wasn't a point of this weapon to be support, not DPS? Nobody was even using this weapon (off course with some exceptions) because you make it's useless in very few aspects. My suggestion how you could repair this weapon, is to makes his "Q" ability (shield) effect on up to 5 players (as you usually do in case of AoE's) this will make this weapon more effective mass pvp, and pve scenarios. Next thing what you could do to save this weapon is to make new "W" ability that could also be AoE, to be effective in all of the non-solo scenarios, my idea is to make AoE spell that could cast a area of protection, that could give you Magic, and physical protections, or create a area that would make your team members immune to armor debuffs spells (to make curse staffs, that are very strong less overpowered) - of course this would not be a full protection of those effects, but would make them less effective, or something like that. Those are of course only few of possibilities to make this weapon be back in meta, and to make players use it.

 

Ok, I believe these changes will be changed in next update, what we need to do is waitting and Sandbox Interactive will fixed. Yes, we have been playing Albion Online for a very long time, since the Beta, and will keep loving this sandbox game in future, we are Albion Online fans.

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