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Hi guys, would you like to play Albion Online in groups or SOLO? You know, different choice will bring a very different results, I mean if you like to exploring the whole beatiful Albion world, you maybe get jumped by zerg or 3-5 people, which would be not a very fun experiecne for you.

How Can Solo Players Against Zergs and Groups in Albion Online

Hi guys, would you like to play Albion Online in groups or SOLO? You know, different choice will bring a very different results, I mean if you like to exploring the whole beatiful Albion world, you maybe get jumped by zerg or 3-5 people, which would be not a very fun experiecne for you. So how could SOLO players protect themself and get more fun in game? 

 

As a primary solo player the first thing i agree with is the invisibility circle, this was recently added and for what reason i'd say Albion Online GvG's because they're trying so hard to make it an e-sport but they don't know that it destroys games and communities in the long-term.

 

At one point in the game there was an "anti-Zerg" mechanic and it didn't work out well because the game is ruled by zergs (sheep). The problem was when Zergs (sheep) got into fights with each other the battles would suck due to the fact tanks would engage and be unkillable, imagine a guy wearing full plate jumping into 100 people and not dying because everyone was focusing him and the anti-zerg would be activated, while the tank destroyed the entire front line.

 

How Can Solo Players Against Zergs and Groups in Albion Online

 

The best thing they can ever do to increase solo play is adding more mechanics in the game, little things for the solo player to master. Like you said hot swapping, more solo player skills not even those necessary to escape, but even those to fight, right now everything is predictable.

 

The thing about most sheep (zergs) in this game is they won't fight you unless they have someone with them, keep that in mind when you're out there alone and you see someone with a known zerg alliance tag, if they're trying to engage you 9/10 times there's someone with them, they don't know how to fight alone. This alone is currently the only advantage for a solo player vs the world.

 

Prior to them ruining enchantment, this was also a good balance. Enchanting weapons was once a difficult thing to do, the mats required to enchant a weapon were a lot, and the only way to get them was through hellgates which was a 5 man thing. It would take multiple runs to recieve all necessary material and you could create a very strong weapon and armor, and these equips were not mass created because of how much is required to make one therefore even the zergs had few of these and would only use them for GvG's because of their fear of losing them.

 

Small groups and solo players who could concentrate all the materials to themselves stood a chance vs zergs because of how strong these equipment were, honestly this was what initially got me hooked to the game, being able to 2 v 10 the big strong guilds like Vendetta back in their heyday was prime Albion, I've been waiting for that to come back again.

 

To be honest, I really hope that small groups and big groups would be kind to the SOLO players like me, in some ways, SOLO players are vulnerable groups in game, for example, it's hard to farming albion silver if you are alone, but it would be easier, if you join a big groups. We both want to explore the mysterious Albion Online world, we could be good friends and enjoy the fun together, couldn't we?

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