I was extremely disappointed when I noticed they were “Normal”. Come On! If I call my “Volkswagen” – “Porsche” that doesn’t make it the same quality as a real “Porsche”.
My Thoughts For Albion Online
I have 11 days and 6 hours in game time; and, this is my “Wish List”.
Remove global chat
No gold spam
No Guild recruiting spam
No “What’s the best build for “X”?” or “What’s the highest DPS build?”
Frankly put, global chat just doesn’t work with this games design.
The addition of Push to Talk VOIP, like in Day Z, that can be toggled on and off would be surprisingly useful.
Include a function to “Mute” a player from your VOIP
Add Instanced PVP!
This is huge. I have done little to no PvP. I have dueled some friends; and, avoided some reds. And frankly, the grind of crafting is starting to feel more like a job than a game I’m playing for fun. Instanced PvP should start as a Journeyman and stop wherever the devs decide to stop it.
When I queue for PvP, I choose the armor and weapon I wish to use for that match. This allows me to try out different combinations, so I know what direction I want to take my Destiny Board; and, keep me from wasting knowledge points on gear that just don’t work for me.
The specs on the gear(preferably of “Epic” quality) are the same for every player. No TWINKS.
If I queue for PvP near Kingspool, then that is the team I play on. Kingspool will play against another city including another group of players from Kingspool if necessary.
This is where you will meet other players from your area, make friends, find guilds in your area, ect.
The groups are completely ROG-PUGs at least for journeyman and adept. Devs can decide the appropriate level for “formed group” PvP.
Each town will have its own colors so you know who your teammates are.
This also gives you the opportunity to interact with players and guilds from other cities and add them as a friend, or NOTE them as a worthy opponent.
The rewards for the matches are simply Rough Stone and Rough Logs. No fame, No albion online silver.
All kinds of MAPS, Domination, CTF, and Deathmatch. HELL YEAH!! :!:
PVP – LOOTING A PLAYERS BONES
Looting other players is probably the main reason my friends and I looked into this game, and, I think it’s about time a game allowed looting another player. I would like to see one change though; and, I can certainly understand opposition to this thought. But,
When you loot a player’s bones, you shouldn’t be able to just destroy all their albion items by tossing said albion online items directly from their bones to the ground. Take them or leave them; but, not be able to just throw them on the ground and “destroy” them.
If you want to take the time to put them in your pack, then destroy them, go right ahead.
Housing and Trade
I noticed how excited the devs were about the additional biomes they are adding to the game. Housing should match the biome it was built in right?
The stone collected from a specific biome would build a “Biome” appropriate structure that looked different than a structure from another biome.
i.e. If I want a Villa looking house in Kingspool then I have to go to a sandy biome and collect enough stone; or, I could trade some European looking stone from my area with a player from a sandy/desert biome.
Now we have a reason to form alliances and establish trade routes; or, go to war.
Speaking of Housing
House building, or any building of any kind in Albion Online, is HORRIBLE. I have literally fallen asleep trying to upgrade my structures. I dread this aspect of the game. It should be one of the most rewarding!
Instead of me doing the actual “building”, I would like to be more like a “Contractor”. I’ll bring the supplies and get the project started. Then come back later to see if the job is done and click the “Upgrade” button. Building upgrades should be like “Island Upgrades” Wait 20m to 30m for the upgrade to complete while I’m crafting or doing ANYTHING else.
Or make “Building” an actual craft and allow me to package up my completed house and sell it on an auction house or vendor. ;)
As an “Elder” builder, building or upgrading an “Adept” structure should take considerably less time than an “Adept Builder”.
Speaking of the Auction House (NO 30day Auctions)
In Kingspool, I have noticed attempts to “Devalue” the market. Why? I have no idea. I have noticed many of my crafted albion items that “Stack”, primarily the “Consumables”, are all being purchased and relisted at a lower price point. What? It’s true. Say I was selling “Chicken Pies”, and I had 50 @ 2000s/ea. Someone comes in and buys almost all the Chicken Pies available on the market and relist them 600 @ 700s/ea for 30 F’in! Days! This is some crazy attempt to devalue the market in Kingspool. And, it’s not limited to “Consumables”. To combat this behavior the 30 day auction must GO!
Limit “Stackable” auctions to 3 days.
Limit “Single” Items to 7 days.
Speaking of Crafting and Auction Houses
The crafting areas, in the front of towns, owned by players, are a “Dead Zone”. No matter which town you go to, they are all dead. Maybe it’s the 250% - 900% they want to use their crafting station; but, I’ll build my own, thank you very much. And thus I would suggest the following changes.
The “Auction House” stays the same; maybe a higher tax might be needed.
All Crafting stations come equipped with a chest and vendor that match the tier of the station.
i.e. A T3 “Journeyman” crafting station can sell T3 items at a considerable less tax than at the “Auction House” and have a T3 chest to store mats or whatever.
Crafters can repair gear at any accessible crafting station for FREE! Or, maybe they will choose to only repair albion items they crafted for FREE. :evil: Repairs should occur in the trade window on albion items up to their highest crafting skill.
Farming, Cooking, Ranching, Alchemy excluded for obvious reasons.
Guild Islands could open up as “Crafting Emporiums”.
With these changes, players could find their favorite places to shop and know where to find the “Best Gear” at the “Best Prices” from “Renown Crafters”!
Speaking Of Mats
Collecting mats is terrible and I want to make it worse! :evil:
The rate of mat respawn in this game is incredibly awesome, too bad I can never seem to carry enough. This needs to change. Currently, the same “nodes”, closest to town, get harvested over and over.
The more a mat is harvested the slower it should respawn. What!?!
This would encourage adventuring farther away from town.
The carrying weight limit has to be increased. But How?
If I’m riding an Ox and I jump off to fight a Bear or Wolf or mine some Iron, I’m obviously not going to take all of the stuff on the Ox and carry it.
Just like adding increasing my maximum carry load on my footwear, the Ox or Horse should increase my max carry load weather mounted or dismounted, except in dungeons or where mounts aren’t allowed.
Speaking of Oxen
Oxen are just too damn slow and I don’t like to take an Ox out collecting mats. They need a speed increase.
A “Spur”(Sprint) that offers a 35-50% speed increase with a 60s cool down while “NOT” under attack.
Scale the “Spur” with a better quality mount. A “Normal” mount will only Giddy-Up for 10s, “Excellent”-15s, “Masterpiece”-20s, Epic-25s, and “Legendary”- 30s or 35s :D after all it’s Legendary.
I think these changes would make that long ride back to the city much more tolerable.
Could they eat less with higher quality food? Or
Produce a higher quality mount if fed a higher quality produce.
Add some Music please!
I think this game could be the next “Epic” game; and, it needs some Epic music. Make the music an optional download if necessary; but, MUSIC PLEASE! Each town should have its own special music, and there should be dungeon music, fight music ect. I realize that with all the different cultures playing this game, choosing the “right” music could be difficult. However, some music transcends all cultures.
Addition of "Rare Items"
On certain occasions known only to the devs, say once a month or once a week or once a year, make certain albion online items lootable. Like a wood stove from a dungeon(see the attached picture). These "Rare" items could replace a trophy in a house and add A LOT of happiness to me and my hirelings.
Saved for Last
After 30days I upgraded to the Legendary Founders Package. If you knew me, you would know that says the Devs are building a GREAT GAME. My friends asked me “Is it worth the $99”. I was hesitant to answer this question, and, having a hard time justifying the purchase. The “Gold” and the “House” made it worth it to me. But, I think there needs to be some changes.
Every in game item in this Founders Package is “Mine”, I paid for it. The items in this pack should be bound to my account and NOT lootable. I realize there are other “In Game” possessions that one could argue are more valuable and should be “Bound” to their account. But they weren’t “purchased”.
The “Legendary” Horse and Ox should be “Legendary”. I was extremely disappointed when I noticed they were “Normal”. Come On! If I call my “Volkswagen” – “Porsche” that doesn’t make it the same quality as a real “Porsche”. As far as that goes, it wouldn’t hurt to make the “Explorer” clothing a little better quality too.
My Thoughts About Albion Online PvP Development
I thought Trammel was a way to ignore a problem, not a fix for it. It was the same sort of band-aid that Aion pulled when they added the alternate server and many other games have pulled.
Some thoughts on Albion laborers, islands, alts, and progression
As most of us have figured out at this point the end goal of the dev's in this last beta seems to be encouraging people (naked with flee boots) to farm in red/black zones to create "pvp".
Some Thoughts on Albion Online Progression
As I see it, this game at the moment is just another "grind for gear progression" game, with the usual "pay 2 grind less" elements (aka premium) added.