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Welcome to AOSilver - the homeland of all Albion Online fans, it's our honor to offer you best Albion silver service and most useful Albion news and guides, we will enjoy this game together, share hapiness and fun in game. Anyway, do you guys find that population in Albion Online is dying, Albion is loosing some players now!

Population in Albion Online Is Dying

Welcome to AOSilver - the homeland of all Albion Online fans, it's our honor to offer you best Albion silver service and most useful Albion news and guides, we will enjoy this game together, share hapiness and fun in game. Anyway, do you guys find that population in Albion Online is dying, Albion is loosing some players now!

 

Most of the PvP in these kind of games turns out to be ganking because in full loot PvP games you want to mitigate the risk of losing as it is so detrimental. So how do you mitigate the risk? By ganging up with others and gank people. Even fights is too risky so most people stay clear of it.

 

Population in Albion Online Is Dying

 

This is a fundamental flaw in all full loot PvP games as people really don't want to die so you get very asymmetrical PvP Mechanism fights, 3v1, 5v1, 10v3 etc. Problem is that the people who get ganked by large don't find it fun. Why would they? Being ganked gives you very little room to fight back or even survive so it is effing shit to lose that crafted gear that you spent an hour gathering for. And if that happens enough times, eventually you don't find the game fun and leave.

 

What you then have left in the game are gankers who are trying to gank other gankers. But since ganking is inherently low risk, they will actually avoid fighting other gank teams. Leading to less PvP and eventually gankers will also leave due to lack of people to gank.

 

This leaves only the die-hard fans left, which is pretty much what you see in Darkfall and Mortal Online. Full loot PvP is simply a design that doesn't work well. It is inherently flawed because it leads to minimising risks which often means gank-style PvP at the expense of more evenly matched fights.

 

Eve works because, if you pay attention to local chat and directional scanners and keep yourself aligned to warp, you can minimize the risk from getting ganked and still enjoy the game. Albion Online doesn't have any of that so if you are outnumbered 3 to 1 or more then you are most likely going to die.

 

The solution to this is to have the equivalent of warping out in Eve and what was implemented in both UO and Asheron's Call, which is a recall spell which allows you to get out from a bad ganking situation. But ofcourse this game is too "hardcore" for that and as such will end up with the same population levels as Mortal and Darkfall Online.

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