The Leading Albion Online Silver & AO Gold Seller -!

My stats comparing fame farm effectiveness between tiers. all runs have been 20 minute runs in the same undead dungeon following the same route, items (not tiers though) and spells.

Will veteran fame drastically nerfed in Albion?

My stats comparing fame farm effectiveness between tiers. all runs have been 20 minute runs in the same undead dungeon following the same route, items (not tiers though) and spells.
gear as follows : broadsword, shield, soldier helm, soldier armor, soldier boots, soup. no aoe spells. premium active. gear tier is lower in red\black because obviously you don't want to go farm there in your 5.3 so that resembles "real life situation".
t5 yellow (5.3 gear):
4580 fame
7630 gold
t6 red (5.1 gear):
5235 fame
11315 gold
t7 black (5.15 gear):
16602 gold
i also died in t7 black on my way out of the dungeon because was a bit in a hurry and agroed 2-3 mobs (bigger than ghouls) which leads to a certain death at that tier. that 5.15 bought in the closest black city cost me 100k, so thats more than 2hours of nonstop farming to just get the money back
Will veteran fame drastically nerfed in Albion?
my conclusion after these tests is as follows:
the easiest way to farm fame solo is doing t5 yellow dungeons, because:
-you can bring your best gear of any tier be it 5.3 or 8.4 without any risk of losing it
-since you're in a higher tier gear the farm feels smoother without you running out of mana\hp ever and without having to drink a random healing potion
-you don't have to worry about getting ganked or aggroing too much mobs or making almost any mistakes because at this tier you are guaranteed to press your cooldowns and kill anything you have aggroed
-if you outgear the dungeon you are free to spec into any kind of aoe and just aoe farm since the incoming damage is low and you wont have risks or downtime. you CAN NOT do that in a t7 and probably t6. aoe farming t5 would probably be faster than farming t6 with 1-2 mobs per pull
money-wise the t6 and t7 gains are appropriately higher but I see them as "worth it" only in the current situation when the game is almost empty and you can run back to the black city without dying. if you get ganked in the dungeon or on your way back and your death costs you 2h nonstop farm, then t6 and t7 are not worth it, considering how nervous and concentrated the t7 farm is compared to t5.
what i would suggest or imagine as improvements (not necessariyl together implemented at the same time, just a list):
-link mastery tiers to mob tiers (aka t5 mastery only grows with t5 mobs, t6 mastery with t6 mobs etc). that would limit the "green\yellow safe zones" maximum achievable tier 5 and force people to "go out" if they want to level into wearing t6-t8 and mastering the items. we need more incentives to make people leave the green\yellow zones and tier 5 is enough to be able to do almost anything in the game effectively since thats when most spells are available. also tier 5 group dungeons seem to me to be appropriate achiavable maximum level of pve in the paddling pool (green\yellow) and 5.4 gear as appropriate wearable maximum tier for a person that has never left the paddling pool.
-make the difference in fame gained bigger between t5 and t6 (I think t4 and t7 are in the right spot probably). i think its best to lower t5 fame gained at the moment since people level too fast anyway
-make the fame gained dependant on the color of the zone same as gold. right now farming t5 yellow and t5 red is exactly the same fame wise and definitely not the same risk wise. same would apply to the difference between red and black zones.
Related News

Why choose to buy albion online silver with 3% off code"AOSILVER"

With more and more Albion players choosing as their first choice to buy Albion Online silver, you might want to ask why ?


There should be actual perks applied which scale in Albion

I kind of feel like some touch ups on the actual quality perks could help improve this more too.


I treasure the every little fun I found in Albion

So to start off I have been playing this game since 2013. I have loved every second of it and I have enjoyed just watching the game evolve.


The Growth of Albion Online

A lengthy post, but if you're interested in how albion's changed over time then you're more or less in the right place.


How Can Solo Players Against Zergs and Groups in Albion Online

Hi guys, would you like to play Albion Online in groups or SOLO? You know, different choice will bring a very different results, I mean if you like to exploring the whole beatiful Albion world, you maybe get jumped by zerg or 3-5 people, which would be not a very fun experiecne for you.


A Few Suggestions For Solo Zone

Another AOSilver time, my dear friends. How do you guys feel with the Solo Zone in Albion Online? And are you a Solo player? Solo Zone is a place that where players are forced into meaningful and blanced combat, and all players here have incentive to battle, we know that Solo Zone is not perfect now and need more changes.

Leave A Reply

Albion Online Top News


Albion Online: Upcoming Outlands Update & Possible Influence

Hi, guys, I'm MichaxlT, the columnist of AOSilver, so happy to be here, I believe most of you have already seen the Albion Development Recap (May 19), knowing that some upcoming improvements will add to Outlands!


Some Tips to Have More Fun Expeditions in Albion

Hi, guys, I am the editor of AOSilver, I want to share some tips for Albion expeditions system, after I have expericened some new expeditions


Albion Online Zerg Healing Guide

So this time AOSilver will tell you some useful tips about the zerg healing, with this guide, you guys will understand the zerg healing more deeply